![]() ![]() You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. By doing this, it enables you to round trip very easily and save loads of time. Tip: For information on how to export an FBX file from Lightwave file, see Exporting from Lightwave. For more information, see the Lightwave Unity Interchange documentation. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. More info See in Glossary which automatically saves the FBX export settings you use the first time you import your Lightwave scene file into Unity. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. ![]() ![]() The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |